Death Angels are a playable race from the Sentros Galaxy. The Worker caste is small, but its four arms and natural agility give it an edge.
Base stats[]
Death Angel workers are small, making them feeble, unimpressive and weak, but hard-to-hit in Close Combat and hard to find if they are hiding. Their natural weapons make them skilled Marksmen, and they are naturally proficient in Crafting.
Health: 75 HP
Strength: 10
Agility: 4
Influence: 1
Stealth: 4
Marksmanship: 4
Crafting: 3
Tech Skill: 2
Other mechanics[]
Death Angels require a Death Angel translator to communicate, which can be bought at most shops for 50 Credits. Death Angels that start outside of a Death Angel world will automatically have one of these.
Due to their bioslick-producing spores, Death Angel workers are not allowed to enter areas without a pre-existing Death Angel presence.
Gun Growths[]
Gun growth- Light Gun weapon that deals 10 (k) damage. Hits on a roll of 4 or above. 1 ammo pack can be used 10 times. Envenomates for 5 (bio) damage per turn. Envenomation stacks.
Death Angel warriors have two gun-growths. These are Gun-type Weapons that have 1 ammo pack each, which is refilled between missions. Gun-growth ammo packs can only be traded between Death Angels.
Because of their four arms, Death Angel workers do not suffer penalties to Dual-Wielding.