Close Combat or Melee Combat is combat between characters at very close range.
Mechanics[]
In close combat, characters roll two dice. Assuming that neither character has any agility or proficiency, the following values have the following results:
- An unmodified total of 2 would be a critical failure (rolls that are modified down to 2 are normal misses). The character trips on their weapon or a stone or some such and enemies attacking them gain a +2 (max 12) modifier to hit in their next turn. This can be modified up as normal.
- A total of 3-5 is a failure, encompassing misses, blocks, evasions etc.
- A total of 6-11 is a normal hit.
- A total of 12 is a critical hit. The character can choose whether to increase the damage dealt before armour, to lower the target's agility, or administer a condition the weapon could not otherwise provide.
These are modified by weapon proficiency, Agility, the abilities being used, and situational modifiers. Modifiers cannot take the result lower than 2 or higher than 12.
Situational Modifiers[]
Modifiers may be introduced at the GM's discretion, but these are some general ones.
Situation | Modifier |
---|---|
Drop Attack | +2 |
Fighting Downhill | +1 |
Fighting Uphill | -1 |
Underwater | -2 |
Exhausted | -2 |
Weakened | -3 |
Knocked Down | -3 |
Blinded | -6 |