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Close Combat or Melee Combat is combat between characters at very close range.

Mechanics[]

In close combat, characters roll two dice. Assuming that neither character has any agility or proficiency, the following values have the following results:

  • An unmodified total of 2 would be a critical failure (rolls that are modified down to 2 are normal misses). The character trips on their weapon or a stone or some such and enemies attacking them gain a +2 (max 12) modifier to hit in their next turn. This can be modified up as normal.
  • A total of 3-5 is a failure, encompassing misses, blocks, evasions etc.
  • A total of 6-11 is a normal hit.
  • A total of 12 is a critical hit. The character can choose whether to increase the damage dealt before armour, to lower the target's agility, or administer a condition the weapon could not otherwise provide.

These are modified by weapon proficiency, Agility, the abilities being used, and situational modifiers. Modifiers cannot take the result lower than 2 or higher than 12.

Situational Modifiers[]

Modifiers may be introduced at the GM's discretion, but these are some general ones.

Situation Modifier
Drop Attack +2
Fighting Downhill +1
Fighting Uphill -1
Underwater -2
Exhausted -2
Weakened -3
Knocked Down -3
Blinded -6
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